They can be purchased in shops, but apart from the beginning of the game, it's more convenient to just use those found in chests and dungeons. Plain weapons: 24 weapons that have no special properties.The Monk/Master will soon find himself dealing more damage using his karate (Japanese for " bare-hands").Ī more significant classification for the gameplay can be based on the special effects: Nunchaku: The two nunchakus can only be equipped by Monks/Masters (black belts in the NES).They're almost the only weapons available to the White Mage/Wizard, although the Warrior/Knight can equip them, too. Hammers are poor weapons, inferior to swords, axes, and even knives. Hammers: There are just three of them, and only the last one has a special spellcasting ability.Apart from the spellcasting abilities, the staves have a quite low attack power. The three weakest staves can be used by almost any character, while the three most powerful ones, those with special spellcasting abilities, are exclusive to Black and White Mages/Wizards. Staves: There's only six of them, and they can be divided in two groups.The Warrior/Knight, the Thief and the Red Mage/Wizard can use daggers, too, but swords are a better choice for them. Daggers are weaker than comparable axes or swords, but they are still a good choice for Black Mages/Wizards in the early part of the game. Knives: There's just four knives in the game, and none of of them has any special ability.Compared to a sword of similar price, an axe will have slightly higher attack bonus, but a lower or much lower hit% bonus, making a comparable sword better. Axes: There are only four types of axes, and only one has a special spellcasting ability.Warrior/Knights and Red Mages/Wizards can equip almost every sword, and the Thief can use a few. Swords originally included the only weapons that could deal extra damage to specific type of enemies two swords can also cast spells. Swords: Swords are the most common weapons in the game: more than half of the original 40 weapons belong to this category.The Ninja can equip every weapon in the game (except two), so it would be redundant to mention him in the following analysis. Each type of weapon does tend to share characteristics such as which classes may equip them, and being familiar with the types will make equipping your characters easier. In the original NES version, the weapon type was indicated by a symbol at the end, and not truly part of the name however some weapons did not have any symbol attached to them. In Final Fantasy, the weapon type has no gameplay significance. While a low-level black belt will do little damage bare-handed and be forced to use the inferior weapons available to his class, a level 50 master will do more damage than an entire party of other characters could. Barehanded monks/masters also get a bonus to their chance of getting multiple hits or critical hits, proportional to their level. In this case the attack rating is simply double the character level. The above formula is ignored, however, in the case of a black belt or master fighting bare-handed. However due to a bug, in the NES version the weaknesses are never triggered and so this field is irrelevant this bug was fixed in subsequent versions. Weapons that are "strong against" a certain type do more damage to that type of monster, including a bonus both to attack and to hit. Base to-hit rating is determined entirely by the class and level of the character, with each character starting at a base rate and increasing by a fixed number per level. In other words, having a good weapon is at least as important as being high-level, when it comes to causing damage. Although strength does increase with level, the effect of weapon damage is far greater even at high levels. The base damage of the character is half of his strength, rounded down. Higher to-hit ratings not only result in fewer misses but also more multiple hits. The weapon equipped adds directly to these two values thus, the higher the damage and to-hit rating of the weapon the better it is. 3.1 Weapons introduced in the GBA Soul of ChaosĮach character will have a base damage and to-hit percentage based on their stats.
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