I dispute this solution, as not effective design. Please understand that I'm not disrespecting you with the following, I'm just trying to discuss it openly as I do not understand. ![]() Those loop-issues were very hard to overcome before, usually requiring to built a seperate logistic network or use some combinator (black)-magic. but still the bots can pick from the buffer and deliver stuff to where it's needed, be it a player, a construction site, or requester chests that are set to request from buffer chest. replace the provider chest with a buffer chest and make sure the requester is not requesting from buffer chests, then there will be no loop. If at any point you have a requester chest output to a belt and a provider chest taking from the same belt, your bots will start moving items in an endless loop. Manron wrote:They are very usefull to prevent loops in the logistics network. But in every case, I cannot see why I should use, or would benefit from using, a buffer chest.Ĭan anyone present me a use case or correct some mistaken assumption I may have and thus make a use case viable? These are just what I heard people say maybe there is something else too. Even if we say that they do bridge the networks by making the networks not touch, and placing two buffer chests (or one buffer and a provider) on the edges, connected by inserter, I would argue that the same job is met with a simple requester. Use case 4 : Bridging the logistic networks.Īgain I do not see how this is possible the buffer chest needs to be in the logistic zone, so it cannot bridge networks. The barrels in the requester will then be taken out by inserter and into the assembler, just like it would with the buffer. why a buffer chests and not a requester? Same job, and there is no specific benefit I can see in using a buffer and NOT a requester. If another provider (passive, active, or even storage) is near the player, the bots will go to this chest and then to the player.Ĭannot extend the construction without merging the logistic networks (which was the point I believe at some time) as the buffer chests are not fulfilled / serviced if placed outside the logistic zone of the roboport.ĭefining this as "I have a wall of flame turrets and I am sending them barrels of fuel, removed from barrels with an assembler there." Well. But the player is not solely receiving items from buffer chests. ![]() If they were the only way to fulfil these requests that might be something, yes. I never remember needing them when I was playing before, and I still do not see the point in them now. I do not get the point of the logistic buffer chests (buffer chests from now on). I do not know if I'm alone in my puzzlement, I may very well be alone in this.
0 Comments
Leave a Reply. |